Project Lead | Programmer | Designer
Programmed and designed all gameplay features including peer-to-peer online multiplayer, local multiplayer, and alternative game modes.
Directed a small team of artists to achieve a consistent and appealing art style.
Amassed $50,000 in revenue by organically marketing the game through YouTube.
Project Lead | Programmer | Designer
Led a small team by outlining goals, setting deadlines, negotiating pay, and delegating workloads.
Programmed and designed gameplay features including 6 boss fights, 20 unique enemies, customizable controls, item management, and cloud saves.
Project Lead | Designer
Designed core mechanics, 64 singleplayer levels, and 8 unique game modes.
Led a small team by outlining goals, setting deadlines, negotiating pay, and delegating workloads.
Amassed $12,000 in revenue by organically marketing the game through TikTok and Instagram.
Programmer | Designer | Artist
Programmed core mechanics, physics calculations, controller support, menu navigation, and level editor.
Designed 32 levels and 6 unique movement mechanics through rapid prototyping and iterative playtesting.
Amassed 20,000 downloads by organically marketing the game through YouTube.