Project Lead | Programmer | Designer

Programmed and designed all gameplay features including peer-to-peer online multiplayer, local multiplayer, and alternative game modes.

Directed a small team of artists to achieve a consistent and appealing art style.

Amassed $50,000 in revenue by organically marketing the game through YouTube.


Project Lead | Programmer | Designer

Led a small team by outlining goals, setting deadlines, negotiating pay, and delegating workloads.

Programmed and designed gameplay features including 6 boss fights, 20 unique enemies, customizable controls, item management, and cloud saves.


Project Lead | Designer

Designed core mechanics, 64 singleplayer levels, and 8 unique game modes.

Led a small team by outlining goals, setting deadlines, negotiating pay, and delegating workloads.

Amassed $12,000 in revenue by organically marketing the game through TikTok and Instagram.


Programmer | Designer | Artist

Programmed core mechanics, physics calculations, controller support, menu navigation, and level editor.

Designed 32 levels and 6 unique movement mechanics through rapid prototyping and iterative playtesting.

Amassed 20,000 downloads by organically marketing the game through YouTube.