Renders & Pixel Art
The graphics on this website were designed by me, as well as all art displayed below. Blender, Pixlr, and Aseprite are my primary tools for creating these graphics, while most designs were conceptualized using a simple pen and paper notepad.






YouTube Thumbnails
Over the last 2 years, I have designed 30 different thumbnails for use on my YouTube channel. Through this process I have learned the fundamentals of graphic design and visual marketing. I can efficiently create appealing and professional designs that engage and excite potential viewers.






*Note: The human characters and weapon models in some of these thumbnails come from the game Team Fortress 2 and were not originally designed by me.
Original Music
Through the use of the digital audio workstation FL Studio, I have had the opportunity to compose original soundtracks to all of my games. Additionally, I have created original sound effects for use in all my games.
*Note: The Thunder Jumper album art was created by a local artist I collaborated with.
Animations
My admiration of animation began as a child creating Lego stop-motion movies, and has evolved into a deep love for the medium. Rigging, keyframing, sequencing, and utilizing inverse-kinematics has allowed me to create fluid, believable motion out of my models. Blender and Sony Vegas have been my tools of choice for creating video graphics and gifs, but I also have countless hours of experience utilizing Unity’s Animator system to create dynamic animation webs for a variety of objects and characters.


